Griffon

Classic monster from European heraldry.

The wings and head of an eagle with the body of a lion. Griffons live in small packs anywhere there is a lot of open sky. They hunt any large stranded beast by swooping from above. A large carnivorous beast.



 
Hit Points: 12 Armor: none
Hit it: normal Dodge it: normal
Movement: fly fast, run fast Size: large
→ How to read monster stats

It can see very well.

Attacks (1/round)

Pounce. The griffon jumps on a target that is not already engaged in melee with it, and makes two melee attacks (1D6 dmg) with its claws.

Dive. The griffon dives on a target that is far below it and grapples it. If it succeeds, it flies up nearby and can choose to drop it. The target takes fall damage.

Beak. The griffon makes a melee attack (1D8).

Tame It

If you have captured this beast, you can spend the equivalent of 3 bags of gold in food between two adventures to tame it. It is now one of your followers. Each extra bag of gold spent training the beast teaches it a one-word order. Otherwise, it only acts to eat or in self-defence.

Hunt It

Griffon feathers make prized quills, and their pelt is often worn by kings, but killing such a beast would be sacrilege: they are worth much more tamed. Lucky you if you find an egg.

If you have access to an artisan and a workshop, you can spend loot between two adventures to create something with parts of the beast. The object you craft can be anything mostly made of the provided materials. It will have the value of what you invest in it. Discuss what you want with the referee.



The Lair

Number : 1D4 Lair : A massive nest perched high (1D6 -2 eggs)
Desire : Feed Its Cubs & Shining Preys

A basic dungeon thematic room.

To fill a dungeon room.

What it is doing.

Written on November 14, 2020